[IGMA] - [2022Winter] - [en] - [Geometric Modeling and Animation]


Geometric Modeling and Animation [2022/23 WiSe]
Code
IGMA
Name
Geometric Modeling and Animation
CP
8
Duration
one semester
Offered
every 3rd semester
Format
Lecture 4 SWS + Exercise 2 SWS
Workload
240 h; thereof
90 h on-campus program
15 h exam preparation
135 h independent study and exercises (possibly in groups)
Availability
M.Sc. Angewandte Informatik
M.Sc. Data and Computer Science
M.Sc. Scientific Computing
Language
English
Lecturer(s)
Filip Sadlo
Examination scheme
Learning objectives The students
know the mathematical foundations of geometric modeling
know the mathematical and physical foundations of computer animation
know the algorithms and implementation aspects
are familiar with the basics of animated movies
are able to apply existing tools for geometric modeling and animation
Learning content Introduction to curves
Interpolating curves
Bézier curves
B-Splines
Rational curves
Introduction to surfaces
Tensor product surfaces
Transfinite surfaces and extrusion
Subdivision
Subdivision surfaces
Animation and simulation
Rigid body kinematics
Particle systems
Mass-spring models
Cloth modeling
Numerical methods for differential equations
Collision detection and handling
Fluid simulation and natural phenomena
Requirements for participation recommended are: Einführung in die Praktische Informatik (IPI), Programmierkurs (IPK), Algorithmen und Datenstrukturen (IAD)
Requirements for the assignment of credits and final grade The module is completed with a graded oral or written examination. The final grade of the module is determined by the grade of the examination. The requirements for the assignment of credits follows the regulations in section modalities for examinations.
Useful literature - Curves and Surfaces for CAGD - A Practical Guide, G. Farin, Morgan Kaufmann, 2002
- Computer Animation - Algorithms and Techniques, R. Parent, Morgan Kaufmann, 2002
- 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, D. Eberly, Morgan Kaufmann, 2000
- Graphische Datenverarbeitung I, J. Encarnacao, W. Straßer, R. Klein, 4. Auflage, Oldenbourg 1996
- Advanced Animation and Rendering Techniques, A. Watt, M. Watt, Addison-Wesley, 1992
- Grundlagen der geometrischen Datenverarbeitung, J. Hoschek, D. Lasser, Teubner 1992
- Numerical Recipes - The Art of Scientific Computing, W.H. Press, P. Flannery, S.A. Teukolsky, W.T. Vetterling, Cambridge University Press, 1986