Geometric Modeling and Animation [2024 SoSe] | ||
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Code IGMA |
Name Geometric Modeling and Animation |
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CP 8 |
Duration one semester |
Offered every 3rd semester |
Format Lecture 4 SWS + Exercise 2 SWS |
Workload 240 h; thereof 90 h on-campus program 15 h exam preparation 135 h independent study and exercises (possibly in groups) |
Availability M.Sc. Angewandte Informatik M.Sc. Data and Computer Science M.Sc. Scientific Computing |
Language English |
Lecturer(s) Filip Sadlo |
Examination scheme |
Learning objectives | The students know the mathematical foundations of geometric modeling know the mathematical and physical foundations of computer animation know the algorithms and implementation aspects are familiar with the basics of animated movies are able to apply existing tools for geometric modeling and animation |
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Learning content | Introduction to curves Interpolating curves Bézier curves B-Splines Rational curves Introduction to surfaces Tensor product surfaces Transfinite surfaces and extrusion Subdivision Subdivision surfaces Animation and simulation Rigid body kinematics Particle systems Mass-spring models Cloth modeling Numerical methods for differential equations Collision detection and handling Fluid simulation and natural phenomena |
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Requirements for participation | recommended are: Einführung in die Praktische Informatik (IPI), Programmierkurs (IPK), Algorithmen und Datenstrukturen (IAD) | |
Requirements for the assignment of credits and final grade | The module is completed with a graded oral or written examination. The final grade of the module is determined by the grade of the examination. The requirements for the assignment of credits follows the regulations in section modalities for examinations. | |
Useful literature | - Curves and Surfaces for CAGD - A Practical Guide, G. Farin, Morgan Kaufmann, 2002 - Computer Animation - Algorithms and Techniques, R. Parent, Morgan Kaufmann, 2002 - 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, D. Eberly, Morgan Kaufmann, 2000 - Graphische Datenverarbeitung I, J. Encarnacao, W. Straßer, R. Klein, 4. Auflage, Oldenbourg 1996 - Advanced Animation and Rendering Techniques, A. Watt, M. Watt, Addison-Wesley, 1992 - Grundlagen der geometrischen Datenverarbeitung, J. Hoschek, D. Lasser, Teubner 1992 - Numerical Recipes - The Art of Scientific Computing, W.H. Press, P. Flannery, S.A. Teukolsky, W.T. Vetterling, Cambridge University Press, 1986 |