[IGMA] - [de] - [Geometric Modeling and Animation]


Geometric Modeling and Animation [2022 Sommer]
Code
IGMA
Name
Geometric Modeling and Animation
LP
8
Dauer
one semester
Angebotsturnus
every 3rd semester
Format
Lecture 4 SWS + Exercise 2 SWS
Arbeitsaufwand
240 h; thereof
90 h on-campus program
15 h exam preparation
135 h independent study and exercises (possibly in groups)
Verwendbarkeit
M.Sc. Angewandte Informatik
M.Sc. Data and Computer Science
M.Sc. Scientific Computing
Sprache
English
Lehrende
Filip Sadlo
Prüfungsschema
Lernziele The students
know the mathematical foundations of geometric modeling
know the mathematical and physical foundations of computer animation
know the algorithms and implementation aspects
are familiar with the basics of animated movies
are able to apply existing tools for geometric modeling and animation
Lerninhalte Introduction to curves
Interpolating curves
Bézier curves
B-Splines
Rational curves
Introduction to surfaces
Tensor product surfaces
Transfinite surfaces and extrusion
Subdivision
Subdivision surfaces
Animation and simulation
Rigid body kinematics
Particle systems
Mass-spring models
Cloth modeling
Numerical methods for differential equations
Collision detection and handling
Fluid simulation and natural phenomena
Teilnahme-
voraus-
setzungen
recommended are: Einführung in die Praktische Informatik (IPI), Programmierkurs (IPK), Algorithmen und Datenstrukturen (IAD)
Vergabe der LP und Modulendnote The module is completed with a graded oral or written exam. The final grade of the module is determined by the grade of the exam. The requirements for the assignment of credits follows the regulations in section modalities for exams.
Nützliche Literatur - Curves and Surfaces for CAGD – A Practical Guide, G. Farin, Morgan Kaufmann, 2002
- Computer Animation – Algorithms and Techniques, R. Parent, Morgan Kaufmann, 2002
- 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, D. Eberly, Morgan Kaufmann, 2000
- Graphische Datenverarbeitung I, J. Encarnacao, W. Straßer, R. Klein, 4. Auflage, Oldenbourg 1996
- Advanced Animation and Rendering Techniques, A. Watt, M. Watt, Addison-Wesley, 1992
- Grundlagen der geometrischen Datenverarbeitung, J. Hoschek, D. Lasser, Teubner 1992
- Numerical Recipes – The Art of Scientific Computing, W.H. Press, P. Flannery, S.A. Teukolsky, W.T. Vetterling, Cambridge University Press, 1986