[IGMA] - [de] - [Geometric Modeling and Animation]


Geometric Modeling and Animation [2026 SoSe]
Code
IGMA
Name
Geometric Modeling and Animation
LP
8
Dauer
one semester
Angebotsturnus
every 3rd semester
Format
Lecture 4 SWS + Exercise 2 SWS
Arbeitsaufwand
240 h; thereof
90 h on-campus program
15 h exam preparation
135 h independent study and exercises (possibly in groups)
Verwendbarkeit
M.Sc. Data and Computer Science
M.Sc. Scientific Computing
Sprache
English
Lehrende
Filip Sadlo
Prüfungsschema
Lernziele The students
- know the mathematical foundations of geometric modeling,
- know the mathematical and physical foundations of computer animation,
- know the algorithms and implementation aspects,
- are familiar with the basics of animated movies,
- are able to apply existing tools for geometric modeling and animation.
Lerninhalte - Introduction to curves
- Interpolating curves
- Bézier curves
- B-Splines
- Rational curves
- Introduction to surfaces
- Tensor product surfaces
- Transfinite surfaces and extrusion
- Subdivision
- Subdivision surfaces
- Animation and simulation
- Rigid body kinematics
- Particle systems
- Mass-spring models
- Cloth modeling
- Numerical methods for differential equations
- Collision detection and handling
- Fluid simulation and natural phenomena
Teilnahme-
voraus-
setzungen
recommended are: Einführung in die Praktische Informatik (IPI), Programmierkurs (IPK), Algorithmen und Datenstrukturen (IAD)
Vergabe der LP und Modulendnote The module is completed with a graded oral or written examination. The final grade of the module is determined by the grade of the examination. The requirements for the assignment of credits follows the regulations in section modalities for examinations.
Nützliche Literatur Curves and Surfaces for CAGD - A Practical Guide, G. Farin, Morgan Kaufmann, 2002
Computer Animation - Algorithms and Techniques, R. Parent, Morgan Kaufmann, 2002
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, D. Eberly, Morgan Kaufmann, 2000
Graphische Datenverarbeitung I, J. Encarnacao, W. Straßer, R. Klein, 4. Auflage, Oldenbourg 1996
Advanced Animation and Rendering Techniques, A. Watt, M. Watt, Addison-Wesley, 1992
Grundlagen der geometrischen Datenverarbeitung, J. Hoschek, D. Lasser, Teubner 1992
Numerical Recipes - The Art of Scientific Computing, W.H. Press, P. Flannery, S.A. Teukolsky, W.T. Vetterling, Cambridge University Press, 1986