Ruprecht-Karls-Universität Heidelberg
Siegel der Universität Heidelberg

Module for [Scientific Computing]

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[Computer Graphics 2] - [2015 Sommer]

Module Code
ICG2
Name
Computer Graphics 2
Credit Points
6 CP
Workload
180 h
Duration
ein Semester
Cycle
0
Methods Lecture 2 h + Exercise course 2 h
Objectives To have a firm command of programmable graphics hardware with C for graphics and advanced packages for global rendering methods using numerical algorithms for solving nonlinear systems of equations.
Content 1. Shading Shaders based on Bidirectional Reflectance Distribution Function (BRDF) Programmable Graphics Hardware with C for graphics (Cg) 2. Advanced Methods for Global Rendering Radiosity versus Raytracing Photon Mapping 3. Rendering of Large Data Sets Non-Photorealism (NPR) Data Reduction and Splines
Learning outcomes The students know about advanced light models, and they can distinguish between vertex based and fragment based shaders. They are able to judge the pros and cons of various global photorealistic methods. They can sensibly insert non-photorealistic methods for scientific visualization.
Prerequisitesnone
Suggested previous knowledge Introduction to Applied Computer Science (IPI), Programming Course (IPK), Computer Graphics 1 (ICG1)
Assessments Successful participation in the exercises (50% of the exercise testings have to be gained) and a written exam
Literature J. D. Foley, A. Van Dam, S. K. Feiner, J. F. Hughes and R. L. Phillips: Computer Graphics: Principles and Practice. Addison-Wesley, 1996
Randima Fernando, Mark J. Kilgard: The Cg Tutorial. Addison-Wesley, 2003
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